Meta Shuts Down Metaverse Platform Crayta from Unit 2 Games
In Brief
Meta has announced the shutdown of Crayta, effective March 3, 2023, less than two years after acquiring the metaverse platform.
Crayta didn’t become popular enough to support its continued development.
Unit 2 Games has announced that its free-to-play game creation and sharing tool Crayta will shut down on March 3. The company was acquired by Meta (at the time, Facebook) in June 2021 and will have only survived one year and nine months.
Crayta launched on Google Stadia on July 1, 2020. Google had ambitious plans for Stadia, its cloud gaming platform, including the integration of VR and AR. However, Stadia ceased operations, and its closure wasn’t connected to the shutdown of Crayta. In March 2021, the platform launched on the Epic Games Store, and later that year, it was acquired by Meta along with Unit 2 Games.
Players who have invested time into the platform should urgently make screen recordings of their favorite games and worlds to preserve their memories and share them with others. The shutdown of the platform results in the loss of creative effort put into world-building games, which is a risk in these types of games.
The team wrote in a Medium post:
“While we’ve expanded Crayta significantly since launch, we’ve unfortunately not seen quite enough growth for us to justify continuing. Google Stadia shut its doors recently, which was the initial launch platform for Crayta, so we’ve decided that now is the right time to bring things to a close, despite the dedicated efforts of our team and our community.”
Before its closure, Crayta will schedule activities and events, including celebratory play-along streams, and help and support to enhance one’s creative skills in the future. However, the Unit 2 Games studio will still exist.
As the year started, Meta has been very unpredictable with its decisions. Earlier this week, Zuckerberg’s company decided to shut down one of Oculus’s most popular games, Echo VR, causing a misunderstanding in the gamer community. Yet the company is still acquiring other VR and AR-related companies.
Disclaimer
In line with the Trust Project guidelines, please note that the information provided on this page is not intended to be and should not be interpreted as legal, tax, investment, financial, or any other form of advice. It is important to only invest what you can afford to lose and to seek independent financial advice if you have any doubts. For further information, we suggest referring to the terms and conditions as well as the help and support pages provided by the issuer or advertiser. MetaversePost is committed to accurate, unbiased reporting, but market conditions are subject to change without notice.
About The Author
Agne is a journalist who covers the latest trends and developments in the metaverse, AI, and Web3 industries for the Metaverse Post. Her passion for storytelling has led her to conduct numerous interviews with experts in these fields, always seeking to uncover exciting and engaging stories. Agne holds a Bachelor’s degree in literature and has an extensive background in writing about a wide range of topics including travel, art, and culture. She has also volunteered as an editor for the animal rights organization, where she helped raise awareness about animal welfare issues. Contact her on agnec@mpost.io.
More articlesAgne is a journalist who covers the latest trends and developments in the metaverse, AI, and Web3 industries for the Metaverse Post. Her passion for storytelling has led her to conduct numerous interviews with experts in these fields, always seeking to uncover exciting and engaging stories. Agne holds a Bachelor’s degree in literature and has an extensive background in writing about a wide range of topics including travel, art, and culture. She has also volunteered as an editor for the animal rights organization, where she helped raise awareness about animal welfare issues. Contact her on agnec@mpost.io.